I expect a cheque in the mail covering the costs of my therapy.
Really addictive, really simple concept, and really hard difficulty curve.
The music is brilliant, the game entertained me for a good hour and a half I'd say. So far my best score is 103:44.
As I said, it's difficult to begin with, but once you've lost about 50 times you start getting the hang of it, and those nasty spiral things that seemed like certain death before suddenly aren't so bad.
Totally disorienting and trippy gameplay and music make it hard to concentrate and occasionally you'll slip up and go the wrong direction, but I suppose that's the point really.
The triangle could've been made to move a tad faster, since some scrapes are really too close for comfort, and some catch you out because you were only a tiny bit too slow. But then I suppose that helps hone your reflexes.
Regardless of what everyone else says, I liked this game, and it provided a lot of entertainment for quite a while.
What in the name of all things holy did I just play?
All... controversies aside, the gameplay itself is nice. It's got a perky art style and control of the... sperm, is pretty natural and fluid. As much as it is possible for one to feel natural controlling a gigantic flying sperm cell piloted by an obscure mass-homocidal cowboy.
It's a very nice concept, gameplay wise at least. I haven't had any of the issues with interface or whatever that other people seem to be having. Perhaps It's just my choice of browser.
However, as shinobody mentioned, some of the logical assumptions made are slightly dodgy, and the plot was lacking a little. however, as is proved with the little code bit at the end, at least in the context of a game it doesn't really matter what the facts are, so long as for gameplay purposes you are aware that A is definitely A, and B is definitely B.
It would've been nicer if it had been a little longer, and if the puzzles had had a more practical application. If you're making a sequel, I think it'd be nice if some of the puzzles actively influenced what you did in-game. That way there are multiple endings, depending on how good your reasoning was throughout. While I appreciate that it was aiming for the whole 'mysterious sci-fi sadistic robot' theme, the fact that almost all the puzzles were just questions posed to you by an obscure little machine makes the plot feel slightly lacking.
However it's a very nice idea, and it'd be excellent if you could expand on it a little more.
Expected something like this, clicked anyway. Nice one.
Expected reviews like this, respond anyway.
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